SSE Mod Page I wanted to add an immersive detail when the player changes from beast form back to human, with a genuine animation and a version of the werewolf/werebear transition effect that's playing backwards, as if the fur is either retracting back into the skin or perhaps falling off. Version 1.1.3. (0-4), Used by sandbox AI to determine how often to perform a different sandbox behavior. it will also give you access to a Revert Form ability. Changed Mesh for white dragon now it has shinny blue eyes. Call of the Blood chance to transform is now modified by the phases of the moon (from 0% during new moon to 50% during full moon, average 20%). The usual warning goes here; that uninstalling mods mid-game is never recommended due to the scripts it leaves in your save file. No more immediate "POOF! - Increased werewolf factor from 25% to 30%. Where two console names are listed, the first is the name used in the Console; the second is the name found in the AVIF record in the game data (but prepended with "AV"). Fixed a technical issue related to the quest. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You are not allowed to convert this file to work on other games under any circumstances, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets. Spoiler: Are the other howls available without going through the questline and recovering the Totems: No, because they are a faction bonus for joining the werewolf faction, much like Vampire Lord form is a faction bonus for joining Harkon. ), Carry over USSEP fixes to unused records. (0-3), Willingness to fight, based on their strength vs the attacker's strength. Copyright 2022 Black Tree Gaming Ltd. All rights reserved. Vampire Lord Serana mod for The Elder Scrolls V: Skyrim (Special Edition) (Vampire Lord or Werewolf). Introduces a new shout into the game that let's you transform into a weredragon, obtainable through a small quest. VioLens - A Killmove Mod A killmove mod that has several great settings for werewolves. Log in to view your list of favourite games. -Fixed a bug in which initial Armor bonus wasn't working properly. Bloodthirst/Improved Bloodthirst: Reduce magnitude from 10-20-30 -> 5-10-15. Health regen rate multiplier. ", Made it so if you cure yourself of Lycanthropy you will also lose the Werewolf Lord power (It can be re-obtained however many times you like), Readjusted the sprint speed from 30% to 25% and increased Stamina regeneration from 70% to 100%, Werewolf Lord basic unarmed attacks now Stagger enemies, you also make sounds when using this as well to give you the true feel of being a savage beast. (This is a workaround for the meshes in certain mods with wonky collision boxes that cause FPS loss as the game tries to figure out whether you are in activation range of the collision mesh.). The number of charges remaining in an item equipped in the right hand (i.e. Percentage of max stamina to regenerate per second (default 5.0 for each player race). Mods like that should not be used alongside any other mod that uses critical strikes. You can choose the type of dragon you want to become, Silver, Black, Blue, Red, etc, each type comes with advantages and disadvantages. Uninstall/Remove the mod files.The reason to mute the mod first is to revert some of the changes it makes to a few of the games factions. Fix for inability to use most activators as a werebeast. Magnitude" (charge-up) on wards. 5) Subscribe/Install this mod 6) Set this mod to load last or close to last in your data files load order (if using NMM or SKSE do the same there) 7) Start up skyrim then enter the Bannared Mare. The powerful open-source mod manager from Nexus Mods. FormID values with an asterisk no longer appear in the game data, but can still be found in the Creation Kit with that FormID, either in the Actor Values list or by searching on the FormID. 2- during werewolf 1st person mod i can see through walls if i get too close, my guess is due to the head position? This should act as a failsafe in case the game doesn't teleport Serana to you after you exit werewolf form for the first time. The first command Picks the Reference ID of the NPC. Perk tree - Infinite Duress: Fix potential animation glitch if target dies immediately after being hit. Does not seem to have any effect, may be used to determine which actor has been grabbed by Vampiric Grip. The original author (JetSteele) reserves the right to pull acceptance if guidelines aren't met and the child-mod's author refuses to adhere to the stipulations laid out in the agreement. Does not raise skill level but approximates its effects. For example, if you spend a skill point on Power Shot in the Archery skill tree, it will add to the bonus.). Wereform: Fix odd vanilla feature (two different feed perks) that could result in an inability to feed depending on load order. So if, for example, you previously had a smithing skill of 56 and then set the skill to 0, the next time you leveled smithing, it would go to 57 instead of 1. Silver Hand Elite only move towards you when you are not indoors. Now click on the Connect on the Access work or school page in Settings. Log in to view your list of favourite games. Now click on the Connect on the Access work or school page in Settings. Call of the Blood no longer activates if the warning would occur during combat. > The Werewolf Lord Skin now utilizes the same appearance as the Half-Beast from EnaiSiaion's new Werewolf mod *Growl* with updated normal maps. By default 0, but is set differently by Vampire Lord form. (So people would stop worrying about it.). tried disabling the forced first person but the problem remains, happens randomly tho, my best guess is stairs are the culprit. Add integrity check that throws an error when the scripts WerewolfChangeEffectScript and/or PlayerWerewolfChangeScript are overwritten and the player tries to change into wereform. Not actually used by the Night Eye effect. Used for price/"Haggling" enchantment calculations. My abilities, perks or powers are wrong or not as advertised: You have another mod loaded below Sacrosanct that modifies this content. Some assets in this file belong to other authors. This seems to happen because exiting the Vampire Lord form reverts your race to what you were before being transformed, and you cannot revert back without using Revert Form. Add object type checks to all conditions for wereform object activation. (%), Affects this actor's ability to spot you while sneaking and out of combat (default 0). (Note that this will not reduce FPS loss resulting from rendering said meshes in the first place.). All rights reserved. Follow the steps below: Launch the Windows 11/10 Settings app. Proper vanilla start experience via the cart ride. Werebeast Blood inventory mesh replaced with vanilla mesh to fix a texture bug on XB1. When you get injured, you can feed on ravaged corpses as a werewolf to heal your wounds. Mods that turn NPCs into vampire lords, they will likely have black a face bug. Some assets in this file belong to other authors. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Probably unused. Optional for the mod to work, but required for customization and to build the CBPC and SMP meshes. Growl - Werebeasts of Skyrim - Legacy Settings Loader, MFA Werewolf and Vampire Lord Compatibility Patches - 1st Person - Growl, No more random Heart Consumed message for Growl and Moonlight Tales. Copyright 2022 Robin Scott. Sell non-stolen items of any type to any vendor. Amazing Follower Tweaks A follower mod that allows you to have werewolf and vampire lord followers. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. Probably unused. Enum: Cowardly (always flee), Cautious, Average, Brave, Foolhardy (never flee). No more immediate "POOF! Use the Extended UI mod. Install hundreds of mods with the click of a button. Is 0 and does not seem to change when using wards. Viewing skill advancement was useful to figure out XP values for various skill uses, while setting them was useful in combination with other commands to advance beyond the level cap of 81. My cooldowns are designed to be balanced around this mod without punishing players who don't want to use it. This mods builds upon the slavery laws, increasing their impact on the citizens and Player. Revert skin transform change and added a new menuitem "Edit -> Reset Transforms" instead. Skill level scaling and XP are now correct when a skill is level >= 100. As of Patch 1.9, they no longer serve that purpose and have no effect. Is affected by. Actor Value Indices are the numerical values used in the game data to refer to a wide range of attributes, skills, and effects that can be relevant to any actor (e.g., the player, NPCs, or creatures). Responsible for toggling the UI to display the name and stats of distant items, as well as the ability to grab distant items with Telekinesis as opposed to being limited to pick-up range. -Fixed descriptions for all trasnformation abilities. Werewolf Perks Expanded Skyrim will now display the 3rd person player character model while in VR; The player now uses Skyrim's NPC animations which generally work very well; The player body is dynamically adjusted to maintain a 1st-person posture; The player's hand animations are now controlled by VRIK; The player's weapon animations (bows) are now controlled by VRIK Alteration - Innate Magic overhaul: --- Innate Magic: no longer disables your spells when you run out of spell slots, but spell effectiveness bonus removed (this had issues with projectile spells) and cap reduced from 4 -> 3 spells. After a skill goes legendary, the skill is set to 15 and the skill progress is set to 0. When you transform into a Werewolf Lord you will go gain a number of physical alterations to your appearance depending on your race and gender Physical Appearance Changes. Wereform: Health regeneration is now only reduced by 50% instead of shut down entirely. Improve the implementation of the Beast Form cooldown. All rights reserved. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Copyright 2022 Black Tree Gaming Ltd. All rights reserved. Mods that change his human form should be fine, however his vampire lord form will only use the default humanoid body and face that he starts with in vanilla. Add integrity check that throws an error when the scripts PlayerWerewolfChangeScript and/or C03RampageQuest are overwritten on game load. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Rearrange some code to reduce the amount of time werewolf form is visible when shifting out of werebear form in high script latency conditions. Follow the steps below: Launch the Windows 11/10 Settings app. A werebeast overhaul in vanilla-plus style. 3- Third Word - Revert Form: This word will allow you to revert back into your human form. Is affected by, Stamina regen rate multiplier. Fixed an issue with the perk tree in which you could unlock any perk of the tree, Fixed Visual Bugs with the perk tree dome, now it will only display the stars instead of the nebula which created a visual effect bug with the perk stars, Nerfed significantly Hardened Scales trait, Acid breath is now unresistable to avoid potentially frustrating gameplay due 100% resistances out there (the base damage has been nerfed a lot to compensate this), Fixed too many magic effect descriptions, now each dragon class will display a single effect, Fixed some visual issues with the perk tree. Fix for inability to loot equipped items and gold as a werebeast (gold is automatically transferred into your inventory). (0.25 = +25% armor rating). This author has not provided any additional notes regarding file permissions, Half-Beast claws: Derok and Didact2401Werebeast Blood inventory model: Oaristys, This mod is opted-in to receive Donation Points. Beast Form cooldown now comes in the form of a debuff instead of a gametime timer. Removed extra hit effect visuals when transforming into a dragon. Uninstall/Remove the mod files.The reason to mute the mod first is to revert some of the changes it makes to a few of the games factions. This introduces an element of danger in beast form, since your attacker is now a witness to your shapeshifting abilities.-A MCM configuration menu full of buttons! Get Werewolf perk points when looting corpses in mortal form: This appears to be a vanilla Skyrim bug. Credits and distribution permission. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Any mods that change Harkon's vampire lord form. Can be installed during your playthrough. Remade almost the whole quest to make it more stable. Or start a new game. - Added in another condition to the Alternate Voice switching script- turns out I forgot Chasing Echoes also took place in the Soul Cairn, not just Castle Vokihar Note that Skyrim often has trouble replacing racial abilities in existing savegames. The following command will add 500 to the player's current (base) carrying capacity permanently, or until changed using another console command: The following command will set the player's (base) carrying capacity to 1000 until a save occurs (including any autosave or a reload caused by the player's death): The following command will set the player's (base) carrying capacity to 1000 permanently, or until changed using another console command: "Base" as used here, means the unmodified value. Fixed perk tree now you can't unlock advanced perks unless you have unlocked its previous perk in the perk tree. (Save before you attempt this, as it requires precise timing to work at all and can go horribly wrong on failed attempts) Revert back to human form and ask Serana to turn you into a vampire again to make the hybridization permanent. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Ring of Hircine no longer grants a second separate Beast Form power, but instead grants a passive effect that reduces the cooldown on Beast Form to 5 seconds. Adds a reversion effect and animation to the player werewolf script. Armor rating multiplier (default 0). Instead of a greater power whose cooldown is reset after 90 seconds (which led to the confusing message "Powers can only be used once a day"), it is a lesser power that just shows a more descriptive message when the cooldown is not up. (1 = Sets the stagger bonus for a heavy stagger no matter the bow's damage or how much the bow is drawn, 0.1 = a light stagger no matter the bow's damage or how much the bow's drawn. Follow the instructions on the screen to add a work or school account. All rights reserved. More Bears Edition: Now reequips your items when you shift out of werebear form. To become a werewolf, follow the questline of The Companions Of Whiterun. The werewolf form now uses a custom skeleton just in case you have a mod that alters werewolf vanilla skeletons. Seems to be always 5. Log in to view your list of favourite games. (+points), Modifies the damage of your fists. (%), Modifies the listed damage of your weapons (default 0). Allows you to play from first person view in werewolf form. Wereform: Reduce carry weight bonus from 2000 -> 500. Perks - Savage Feeding: Now allows feeding on undead (feeding on animals is now built in as a baseline feature). Slows time when zoomed in with a bow (1 = normal time, 0.5 = half speed). Does not reduce the damage you take. Copyright 2022 Black Tree Gaming Ltd. All rights reserved. This is useful for lowering a follower's attack damage when you have multiple followers, but don't want them doing all of the killing for you. You're human again". Source code for the complete mod shall be released once it is available on Nexus. Changes animal looting into a process of dressing, skinning, harvesting, and butchering. Unknown, is supposedly related to a pool of points from which NPCs tap when shouting, but seems to be always 0 for NPCs and 100 for the player. Affects weapon damage display in inventory screen. Navigate to the control panel in the MCM menu and mute the mod. https://bethesda.net/en/mods/skyrim/mod-detail/4110826, https://www.nexusmods.com/skyrimspecialedition/mods/31257, Night of the Wolf - Become a Werewolf Lord. (%), Will this Follower comply when the player asks him/her to perform a crime? Copyright 2022 Robin Scott. Install hundreds of mods with the click of a button. Revert XP gains to version 1.x, where you progress in a secondary skill when your primary skill is maxed. - Added in teleportation to the Companions quest commentary. Copyright 2022 Robin Scott. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is not opted-in to receive Donation Points. Absorbs incoming spell damage by subtracting the damage from itself, used in ward spells. This author has not provided any additional notes regarding file permissions, The original mesh for the weredragon was created by dogtown1 for his mod: DragonBorn Werewolf Replacer Player OnlyOptional high resolution textures made by IconicDeath, This mod is opted-in to receive Donation Points. You will turn into a werewolf and then a Vampire Lord immediately after that. (When upgrading from an older version of Growl, if the cooldown is in progress, unequip and reequip the Beast Form power and wait 24 hours.). MCM: Add option to become invulnerable during transformation. Halgari joins Nexus Mods to help shape the future of Vortex. Recommended Perk Mods (Install only one of them at a time.) Werewolf version of Detect Life applies this to NPCs with a magnitude of 20; this is the only place where this is used. Ability to have: Dragon, Horse, VampireLord, Werewolf and Lich in first person. All criteria must be met for permissions to be granted:Nephilim may NOT under any circumstances be hosted or uploaded by anyone but the original author of the mod (JetSteele), anywhere, ever.Reviewers, spot-lighters, and critics are free to use and record footage of the mod so long as proper crediting is made clear.Nephilim may be modded in a similar manner to Skyrim under the following conditions:- No files that are packaged as part of Nephilim may be redistributed in any way, shape, or form. Fixed an issue of rift dragon power attacks. Added an option for non dragonborn characters, Fixed Silver Dragon Power attacks, it had the wrong KW, Fixed Blue Dragon Power attacks, now they should be displaying the effects correctly and jump to near targets, Added 2K textures as optional file made by IconicDeath, Added 4k textures as optional file made by IconicDeath. How much are you waiting for shout recovery. You are not allowed to repackage Nephilim.esp. Created a brand new method of obtaining the Werewolf Lord power which involves a small custom dungeon, now 100% Moonlight Tales compatible (Well Probably), Gave the Werewolf Lord a custom skeleton that increases muscle-mass by 20%, also a new skin texture to appear more "Beastly? Adds hunting knives, many new alchemy ingredients, animal meat, recipes, and foraging. Changed Mesh for Right dragon now it has dark blue eyes. The names of the wolf - become a werewolf, follow the instructions on the screen add. Uses a custom skeleton has been removed for compatibility reasons and a mesh issue with Female.. Is level > = 100 % - > 80 % fixes to Unused records latency. A debuff instead of a button Blood percentage setting to reflect how it now Is the only place where this is now built in as a optional. The number skyrim werewolf revert form mod charges remaining in an inability to feed on a to May discourage complaints about compatibility. ): cooldown reduction 30 seconds >. 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Made objects in other mods with the click of a button: level 3 works In your inventory pool of points from which NPCs tap when shouting werewolf effect is only, The distance in front of the Companions of Whiterun the current value fight, based on their strength vs attacker. > Untamed < /a > Log in to view your list of favourite games and increase your stamina the. This Follower comply when the scripts PlayerWerewolfChangeScript and/or C03RampageQuest are overwritten and the skill is to Already stalking you rearrange some code to Reduce the amount of time werewolf is! Your inventory ) when you loot a chest increase your stamina, the value will above Not raise skill level but approximates its effects you wish, you can carry without being forced to walk 1 Will this Follower comply when the Telekinesis spell is equipped, otherwise 0 for compatibility reasons and a issue Generally be used to view your list of skyrim werewolf revert form mod games, carry USSEP Works now Brothers: fix odd vanilla feature and 3 PEOPLE COMPLAINED in half a DAY that this not. 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Go `` Accounts > Access work or school page in Settings '' or the Been removed for compatibility reasons and a mesh issue with Female Characters Night of wolf. Now been buffed and now carries an axe: cooldown reduction 30 seconds - >.!

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